God of death and guardian of the Hereafter. Created when Abraxas and Hadraniel created and killed the first mortal. Story about after Abaddon died and was resurrected, he took up a bow and arrow, and fired the arrow into the distance.
"There," Adam …
The first among the Thirteen Gods, Abraxas was the adjudicator of laws governing the interactions between Gods and mortals. In some stories Abraxas is the source of each of the other gods, a father and mother to each of the Thirteen, and also the source …
The God of marriage, genealogy, childbirth and the family. Hadraniel is the source of many animals, half-mortal beasts, created with other gods to entertain them, as well as the architect of the first mortal humans.
Along with Abraxas, Hadranial is …
The God of natural disasters, the winds, tides, oceans, seas, and any large body of water, and all those that live therein. Ruhiel is often depicted as driving a chariot pulled by four horses that are the four winds.
Ruhiel and Nahaliel often compete …
The God of agriculture, general flora and fauna, and the seasons. Nahaliel's domain has always been the frontier and the creatures that dwell therein.
Often competes with their brother Ruhiel for control of the natural world and all of its beasts. Also …
The god of diplomacy, strategy, deceipt, and magic. Considered one of the most clever of the gods, Tzaphquiel is often depicted as a confidant of the other deities, planning revenge on their rivals or elaborate plots against mortals.
*Symbols-* Mask, …
The god of healing, the arts, and healthy bodies. A key figure during the Tyranny of the Thirteen, Rachmiel taught the art of healing to mortals so that they could withstand the perversions of the Gods.
Known for their vanity, and often conflicted with …
The God of love, beauty, and desire. Most vain of all the Thirteen, often teaming up with Rachmiel and Bat Qol to create exotic orgies.
*Symbols-* dove, apple tree, bee, rose
The god of war, warriors, soldiers, and violence in general. Zuriel is the strongest of all the gods, often proving this in divine feats of strength, and posing as a mortal to destroy mortal heroes in duels and contests.
Many stories describe Zuriel …
The god of fire, the forge, smithing, and statues. In one of the few positive relationships not predicated on quid pro quo, Asael and Zuriel often team up to test new weapons and armour prototypes.
Would often compete with mortal artificers and smiths …
The God of commerce, trade, luck, and thieves. Often at the center of stories of conflict between the Thirteen, or between mortals and the divine.
Gedrael's greatest accomplishment, by their own admission, is introducing currency to mortals - …
The god of domesticity and etiquette. Author of the 1,001 Precepts, an ever changing catalogue of strict rules for arranging furniture, dishes, cutlery, and the treatment of guests that the nobles during the Tyranny were expected to follow.
One of the …
The god of wine, alcohol, ecstasy, and chaos. Though like the other Thirteen Bat Qol often causes strife and conflict, but often the stories portray this god as being inept and creating discord by mistake.
One of the favoured gods by mortals because of …